Consolidating all Marvel projects, in sequence, under one page. Please stay tuned for updates
Responsible for Sculpting / modeling multiple hero costumes for X-Men characters, including but not limited to: Wolverine, Magneto's helmet (Michael Fassbender) Magneto's armor (Ian McKellen) Professor X (Patrick Stewart). Other character accessories include: Storm, Colossus, Warpath, and Bishop.
Stay tuned, more to come. Here are some examples of work I had a chance to contribute to X-Men: Days of Future Past in the mean time
Playable Mech | Background vehicles, Guns + items
Client: Adhesive Games
Gameplay: " The L2 Moke (scout) was first produced to help offset the heavy cost of war. Knowing that Scouts rarely returned from reconnaissance missions, the design recycled parts from salvaged shuttle wreckage scavenged from the dead zone. This model was eventually updated to a more streamlined version, but the iconic cylindrical fuel canister style cockpit was preserved and is often outfitted as a tribute to the brave Scouts who gave their lives during the course of battle."
Castor and Pollux
Director Joseph Kosinski fashions a futuristic tale set sixty years after alien invaders have ransacked earth.
These are some of the concepts for the "scavs" I had a privilege to partake in designing at Ironhead Studio. All of the Scav costumes were designed and constructed at Ironhead including the 2 main Scav characters, General Sykes (Nikolaj Coster-Waldau) and Beech (Morgan Freeman). In addition to doing concept, I was brought in to help 3D model, texture, and render some of the assets used for their costumes for rapid prototyping.
Sketches remain dormant or inactive until they've met the proper conditions to begin the germination process.